Servants of Chaos
Level 6 Dwarven Monk: Drunken Master, Master of Many Styles, Monk of the Sacred Mountain
Male Dwarf Monk (Drunken Master, Master of Many Styles, Monk of the Sacred Mountain) 6
LN Medium Humanoid (dwarf)
Init 2 shield, 18)
Fort 8, Will 6/x2) and
Unarmed strike 6/x2)
Special Attacks drunken strength (max 1 ki), hatred, ki strike, magic, relentless 4; CMB 12 Grappling); CMD 27 (27 vs. Bull Rush, 29 vs. Grapple)
Feats Dragon Ferocity 4 rds, Dragon Style, Elemental Fist (2d6) (6/day), Improved Grapple, Improved Unarmed Strike, Skill Focus (Sense Motive), Snake Style, Stunning Fist (6/day) (DC 17), Toughness
Skills Acrobatics 15 jump), Climb 15 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Sense Motive 20’), fuse style (2 styles), hardy, ki defense, ki pool, maneuver training, monk vows (vow of truth [+1 ki]), slow and steady, stonecunning +2, stunning fist (stun, fatigue), unarmed strike (1d8)
Combat Gear Tanglefoot bag (3), Thunderstone; Other Gear Masterwork Greenwood Quarterstaff, Bandages of rapid recovery, Belt of giant strength +2, Campfire bead, Cloak of resistance +1, Gloves of reconnaissance (10 rounds/day), Headband of inspired wisdom +2, Ring of sustenance, Sleeves of many garments, Absinthe (per bottle) (2), Ale (per gallon) (6), Backpack, masterwork (17 @ 29.22 lbs), Bedroll, Blanket, Canteen (5), Hip flask, Hip flask, Hip flask, Kumis (per wineskin) (3), Oldlaw whiskey (per bottle), Soap, Spider’s silk rope, Trail rations (10), Waterskin, 69 GP, 9 SP, 8 CP
AC Bonus +5 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bandages of rapid recovery These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity (Pathfinder RPG Core Rulebook 191). A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.
Requirements Craft Wondrous Item, cure light wounds, lesser restoration, stabilize; Cost 100 gp
Bastion Stance (except mind-affecting or teleportation) (Ex) Cannot be moved if you start and end the round in the same space.
Campfire bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deep Warrior Gain a bonus to AC and grapple vs. Aberrations.
Dragon Ferocity +2, 1d44 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style 20’) The Monk adds 10 or more feet to his base speed.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Gloves of reconnaissance (10 rounds/day) Can see and hear though up to 15 ft of solid materials.
Hardy Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Grapple You don’t provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Iron Limb Defense (Ex) +2 Shield AC if you start and end your turn in the same space.
Ki Defense (Su) A monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Stagger (Su) As long as he has at least 1 drunken ki point, the monk can spend 1 ki point as a move action to move 5 feet without provoking attacks of opportunity.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Maneuver Training (Ex) CMB = other BABs + Monk level
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Sleeves of many garments Transform current clothes into any non-magical new form.
Slow and Steady Your base speed is never modified by encumbrance.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stunning Fist (6/day) (DC 17) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.
Vow of Truth (1 Ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where